{"product_id":"foundations-of-game-engine-development-volume-2-rendering-0985811757","title":"Foundations of Game Engine Development, Volume 2: Rendering","description":"\u003cp\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 0985811757\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e Lengyel, Eric\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e New\u003c\/p\u003e\u003cp\u003eThis second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.\u003c\/p\u003e","brand":"Mia Karts","offers":[{"title":"Default Title","offer_id":51327826788640,"sku":"NEW0985811757","price":74.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0980\/7426\/3840\/files\/61rE7h3IVQL.jpg?v=1773172997","url":"https:\/\/miakarts.com\/products\/foundations-of-game-engine-development-volume-2-rendering-0985811757","provider":"Miakarts Books","version":"1.0","type":"link"}