Beginning Game Audio Programming
MIA KARTS BOOKS
Beginning Game Audio Programming
Book Details
- Format
- Paperback
- Language
- English
- Category
- Games & Strategy Guides
- Condition
- Used
- ISBN-13
- 9781592000296
- ISBN-10
- 1592000290
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ISBN: 1592000290
Author: McCuskey, Mason
Condition: Used
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background its obvious that something is missing. New developments in technology enable you to do things with audio that werent possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. Youll learn how to compose dynamic music and program 3D sound. Theres even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then youre ready to dive into the exciting world of audio with "Beginning Game Audio Programming".
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Beginning Game Audio Programming
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