Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Sec...

James M. Van Verth

MIA KARTS BOOKS

Essential Mathematics for Games and Interactive Applicati...
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    Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

    $127.00 CAD
     per 
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    Book Details

    Author
    James M. Van Verth
    Publisher
    Morgan Kaufmann
    Format
    Hardcover
    Language
    English
    Condition
    New
    ISBN-13
    9780123742971
    ISBN-10
    0123742978

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    Product description

    ISBN: 0123742978

    Author: Van Verth, James M.

    Condition: New

    Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

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    Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

    $127.00 CAD
     per 

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