Game Audio Programming 3: Principles and Practices

Game Audio Programming 3: Principles and Practices

Guy Somberg

MIA KARTS BOOKS

Game Audio Programming 3: Principles and Practices
Skip to product information

    Game Audio Programming 3: Principles and Practices

    $210.00 CAD
     per 
    Available

    Book Details

    Author
    Guy Somberg
    Publisher
    CRC Press
    Format
    Hardcover
    Language
    English
    Category
    Computer Science
    Condition
    New
    ISBN-13
    9780367354138
    ISBN-10
    0367354136

    Free U.S. shipping on all orders. International shipping is calculated at checkout.

    Guaranteed safe checkout

    Product description

    ISBN: 0367354136

    Author: Somberg, Guy

    Condition: New

    Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether youve been a game audio programmer for one year or ten years, or even if youve just been assigned the task and are trying to figure out what its all about, this book is for you!Key FeaturesCutting-edge advanced game audio programming concepts with examples from real game audio enginesIncludes both high-level and low-level topicsPractical code examples, math, and diagrams that you can apply directly to your game audio engine.Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When hes not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

    View full details

    Game Audio Programming 3: Principles and Practices

    $210.00 CAD
     per 

    You May Also Like

    More in Computer Science

    View all
    Data Communications and their Performance: Proceedings of the Sixth IFIP WG6.3 Conference on Performance of Computer Networks, Istanbul, Turkey, 1995 ... in Information and Communication Technology)
    Python Programming: An Introduction to Computer Science
    The Linux Command Line, 2nd Edition: A Complete Introduction
    C Programming for the Absolute Beginner
    Programming Challenges: The Programming Contest Training Manual (Texts in Computer Science)
    Neuro-Linguistic Programming: Volume I (The Study of the Structure of Subjective Experience)
    Nicely Said: Writing for the Web with Style and Purpose (Voices That Matter)
    Computational Thinking (The MIT Press Essential Knowledge series)
    Remote Sensing of Impervious Surfaces (Remote Sensing Applications Series)
    Introduction to High Performance Computing for Scientists and Engineers (Chapman & Hall/CRC Computational Science)
    Numerical Recipes in Fortran 90: Volume 2, Volume 2 of Fortran Numerical Recipes: The Art of Parallel Scientific Computing
    Network Programming with Go: Code Secure and Reliable Network Services from Scratch
    RECENTLY VIEWED PRODUCTS

    Why Shop Miakarts Books?

    Wide Selection

    Discover books across many categories and subjects.

    Secure Checkout

    Shop with a secure online checkout experience.

    Detailed Book Information

    View ISBN, author, publisher, format and other available book details.

    Easy Online Ordering

    Browse, select and order books online.

    Customer Support

    Contact us if you need help with an order or product.