iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

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iPhone 3D Programming: Developing Graphical Applications ...
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    iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

    £14.00 GBP
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    Book Details

    Format
    Paperback
    Language
    English
    Category
    Macs
    Condition
    New
    ISBN-13
    9780596804824
    ISBN-10
    0596804822

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    Product description

    ISBN: 0596804822

    Author: Rideout, Philip

    Condition: New

    What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

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    iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

    £14.00 GBP
     per 

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