Mathematics for 3D Game Programming & Computer Graphics (Game Development Series)

Mathematics for 3D Game Programming & Computer Graphics (Game Development Series)

MIA KARTS BOOKS

Mathematics for 3D Game Programming & Computer Graphics (...
Skip to product information

    Mathematics for 3D Game Programming & Computer Graphics (Game Development Series)

    £23.00 GBP
     per 
    Available

    Book Details

    Format
    Hardcover
    Language
    English
    Category
    AI & Machine Learning
    Condition
    New
    ISBN-13
    9781584500377
    ISBN-10
    1584500379

    Free U.S. shipping on all orders. International shipping is calculated at checkout.

    Guaranteed safe checkout

    Product description

    ISBN: 1584500379

    Author: Lengyel, Eric

    Condition: New

    This book illustrates the mathematical concepts that a game developer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and the Taylor series.Key Features:* Concentrates on key mathematical topics for programming 3D game engines* Discusses applications in the context of the OpenGL architecture due to its cross-platform nature and long-standing industry acceptance. Makes references to modern 3D hardware such as GeForce 3 from Nvidia* Selected topics include Quaternions, Homogeneous Coordinates, Ray Tracing, Bump Mapping, Portal Systems, Polygonal Techniques, Shadows, and Physics* Includes exercise sets for use as a textbook

    View full details

    Mathematics for 3D Game Programming & Computer Graphics (Game Development Series)

    £23.00 GBP
     per 

    You May Also Like

    More in Artificial Intelligence

    View all
    Machine Learning and Data Science in the Oil and Gas Industry: Best Practices, Tools, and Case Studies
    Coding for Kids in Scratch 3: The Complete Guide to Creating Art, Artificial Intelligence, and Computer Games for Beginners
    The metaphorical brain;: An introduction to cybernetics as artificial intelligence and brain theory
    AI Ethics (The MIT Press Essential Knowledge series)
    Essentials of Game Theory: A Concise, Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning)
    Google BigQuery: The Definitive Guide: Data Warehousing, Analytics, and Machine Learning at Scale
    Neurocomputing 2: Directions for Research
    The First and Last Deception: Aliens, UFOs, AI, and the Return of Eden's Demise
    Inteligencia Artificial: Una Guía Completa sobre la IA, el Aprendizaje Automático, el Internet de las Cosas, la Robótica, el Aprendizaje Profundo, el ... y el Aprendizaje Reforzado (Spanish Edition)
    Ai Game Development: Synthetic Creatures With Learning and Reactive Behaviors
    Programming Collective Intelligence: Building Smart Web 2.0 Applications
    Machine Learning Interviews: Kickstart Your Machine Learning and Data Career
    RECENTLY VIEWED PRODUCTS

    Why Shop Miakarts Books?

    Wide Selection

    Discover books across many categories and subjects.

    Secure Checkout

    Shop with a secure online checkout experience.

    Detailed Book Information

    View ISBN, author, publisher, format and other available book details.

    Easy Online Ordering

    Browse, select and order books online.

    Customer Support

    Contact us if you need help with an order or product.