3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kauf...

David Eberly

MIA KARTS BOOKS

3D Game Engine Design: A Practical Approach to Real-Time ...
Skip to product information

Book details

Author
David Eberly
Publisher
CRC Press
Format
Hardcover
Language
English
Category
Digital
Condition
New
ISBN-13
9780122290633
ISBN-10
0122290631
  • Vendor: Mia Karts

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)

$177.38 USD
 per 
Shipping calculated at checkout.
Available

Free U.S. shipping on all orders. International shipping is calculated at checkout.

Guaranteed safe checkout

Product description

ISBN: 0122290631

Author: Eberly, David

Condition: New

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics-all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

View full details

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)

$177.38 USD
 per 

You May Also Like

More in Design

View all
Coasters 101: An Engineer's Guide to Roller Coaster Design
Advertising Concept Book 3E: Think Now, Design Later
Meditative Mandala Stones: Create Beautiful Designs while Relaxing and Focusing
Gilbert Rohde: Modern Design for Modern Living
Algorithm Design
$58.20 USD
 per 
180 Doodle Quilting Designs: Free-Motion Ideas for Blocks, Borders, and Beyond
WA: The Essence of Japanese Design
Curtains And Draperies: History, Design And Inspiration
Understanding Delta-Sigma Data Converters (IEEE Press Series on Microelectronic Systems)
ESV Personal Reference Bible (TruTone, Brown/Walnut, Portfolio Design)
ESV Study Bible, Large Print (TruTone, Brown/Cordovan, Portfolio Design)
Happy Campers Coloring Book (Coloring is Fun) (Design Originals) 30 Cheerful Art Activities from Thaneeya McArdle on High-Quality, Extra-Thick Perforated Pages that Resist Bleed-Through
RECENTLY VIEWED PRODUCTS

Why Shop Miakarts Books?

Wide Selection

Discover books across many categories and subjects.

Secure Checkout

Shop with a secure online checkout experience.

Detailed Book Information

View ISBN, author, publisher, format and other available book details.

Easy Online Ordering

Browse, select and order books online.

Customer Support

Contact us if you need help with an order or product.