Game Audio Programming 3: Principles and Practices: Principles and Practices

Game Audio Programming 3: Principles and Practices: Principles and Practices

Guy Somberg

MIA KARTS BOOKS

Game Audio Programming 3: Principles and Practices: Princ...
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Book details

Author
Guy Somberg
Publisher
CRC Press
Format
Paperback
Language
English
Category
Computer Science
Condition
New
ISBN-13
9780367348045
ISBN-10
0367348047
  • Vendor: Mia Karts

Game Audio Programming 3: Principles and Practices: Principles and Practices

$84.43 USD
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Product description

ISBN: 0367348047

Author: Somberg, Guy

Condition: New

Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether youve been a game audio programmer for one year or ten years, or even if youve just been assigned the task and are trying to figure out what its all about, this book is for you!Key FeaturesCutting-edge advanced game audio programming concepts with examples from real game audio enginesIncludes both high-level and low-level topicsPractical code examples, math, and diagrams that you can apply directly to your game audio engine.Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When hes not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

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Game Audio Programming 3: Principles and Practices: Principles and Practices

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