Game Audio Programming: Principles and Practices

Game Audio Programming: Principles and Practices

Guy Somberg

MIA KARTS BOOKS

Game Audio Programming: Principles and Practices
Skip to product information

    Game Audio Programming: Principles and Practices

    $60.66 USD
     per 
    Available

    Book Details

    Author
    Guy Somberg
    Publisher
    CRC Press
    Format
    Paperback
    Language
    English
    Category
    Game Design
    Condition
    New
    ISBN-13
    9780367658342
    ISBN-10
    0367658348

    Free U.S. shipping on all orders. International shipping is calculated at checkout.

    Guaranteed safe checkout

    Product description

    ISBN: 0367658348

    Author: Somberg, Guy

    Condition: New

    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more!Whether youre an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.Cutting-edge advanced game audio programming concepts, with examples from real games and audio enginesIncludes perspectives of both audio programmers and sound designers on working and communicating togetherCoverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

    View full details

    Game Audio Programming: Principles and Practices

    $60.66 USD
     per 

    You May Also Like

    More in Computer Science

    View all
    AWK Programming Guide: A Practical Manual For Hands-On Learning of Awk and Unix Shell Scripting
    The Joy of Swift: How to program iOS applications using Apple Swift even if you've never programmed before
    New Perspectives on Computer Concepts 2016, Comprehensive - Standalone book
    Pervasive Computing: Concepts, Technologies and Applications
    Gideon Smith and the Mechanical Girl
    Using Asyncio in Python: Understanding Python's Asynchronous Programming Features
    A Beginner's Projects in Coding
    $13.26 USD
     per 
    Teaching AI: Exploring New Frontiers for Learning
    WordPress in easy steps: Web Development for Beginners - covers WordPress 4
    Invariants: A Generative Approach to Programming (Texts in Computer Science)
    Beyond Persuasion: How to recognise and use Dark Psychology, Neuro-Linguistic Programming and Mind Control in Everyday Life
    Defensive Database Programming with SQL Server
    RECENTLY VIEWED PRODUCTS

    Why Shop Miakarts Books?

    Wide Selection

    Discover books across many categories and subjects.

    Secure Checkout

    Shop with a secure online checkout experience.

    Detailed Book Information

    View ISBN, author, publisher, format and other available book details.

    Easy Online Ordering

    Browse, select and order books online.

    Customer Support

    Contact us if you need help with an order or product.