Game Character Modeling and Animation with 3ds Max

Game Character Modeling and Animation with 3ds Max

MIA KARTS BOOKS

Game Character Modeling and Animation with 3ds Max
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    Game Character Modeling and Animation with 3ds Max

    $31.66 USD
     per 
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    Book Details

    Format
    Paperback
    Language
    English
    Category
    Performing Arts
    Condition
    Used
    ISBN-13
    9780240809786
    ISBN-10
    0240809785

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    Product description

    ISBN: 0240809785

    Author: Clinton, Yancey

    Condition: Used

    This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:1. 3D modeling, including techniques specifically for both the body and head.2. Unwrapping a model, which is one of the most misunderstood processes.3. An overview of creating textures for your Unwrapped chararacter using Photoshop.4. Rigging or Skinning a Character, using the industry standard Character Studio 4.5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

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    Game Character Modeling and Animation with 3ds Max

    $31.66 USD
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