Hello Scratch!: Learn to Program by Making Arcade Games
MIA KARTS BOOKS
Hello Scratch!: Learn to Program by Making Arcade Games
Book Details
- Format
- Paperback
- Language
- English
- Category
- Computer Science
- Condition
- New
- ISBN-13
- 9781617294259
- ISBN-10
- 161729425X
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ISBN: 161729425X
Author: Ford, Gabriel
Condition: New
SummaryHello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyCan 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language.About the BookHello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn.What's InsideLearn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a programAbout the ReadersWritten for kids 8-14. Perfect for independent learning or working with a parent or teacher.About the AuthorsKids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford!Table of ContentsPART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker
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Hello Scratch!: Learn to Program by Making Arcade Games
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