Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)

Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)

MIA KARTS BOOKS

Playing to Win: Sports, Video Games, and the Culture of P...
Skip to product information

Book details

Language
English
Category
Games & Strategy Guides
Condition
New
ISBN-10
0253014999
  • Vendor: Mia Karts

Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)

$84.44 USD
 per 
Shipping calculated at checkout.
Available

Free U.S. shipping on all orders. International shipping is calculated at checkout.

Guaranteed safe checkout

Product description

ISBN: 0253014999

Author: Oates, Thomas P.

Condition: New

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

View full details

Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)

$84.44 USD
 per 
RECENTLY VIEWED PRODUCTS

Why Shop Miakarts Books?

Wide Selection

Discover books across many categories and subjects.

Secure Checkout

Shop with a secure online checkout experience.

Detailed Book Information

View ISBN, author, publisher, format and other available book details.

Easy Online Ordering

Browse, select and order books online.

Customer Support

Contact us if you need help with an order or product.