Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

MIA KARTS BOOKS

Practical Rendering and Computation with Direct3D 11
Skip to product information
  • Vendor: Mia Karts

Practical Rendering and Computation with Direct3D 11

$30.83 USD
 per 
Shipping calculated at checkout.
Available

Book Details

Format
Hardcover
Language
English
Category
Computer Science
Condition
Used
ISBN-13
9781568817200
ISBN-10
1568817207

Free U.S. shipping on all orders. International shipping is calculated at checkout.

Guaranteed safe checkout

Product description

ISBN: 1568817207

Author: Zink, Jason

Condition: Used

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11.The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage.All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.comBy analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11.Key Features Presents the high level concepts used to design algorithms Describes the nuts and bolts of how to implement the algorithms Explains each of the major components of the Direct3D 11 library Shows how Direct3D 11 can be used in a variety of real-world situations Provides source code and sample programs on a supplementary website

View full details

Practical Rendering and Computation with Direct3D 11

$30.83 USD
 per 

You May Also Like

More in Computer Science

View all
Murach's Mainframe COBOL: Professional Programming Book for IBM Systems, Compiler Training & Database Development - Learn Sequential Files, VSAM, CICS & DB2 Programming Techniques
Memories That Shaped an Industry
$120.38 USD
 per 
Learning Python
$5.32 USD
 per 
Problem seeking: An architectural programming primer
Beginning C for Arduino, Second Edition: Learn C Programming for the Arduino
Arduino: A Technical Reference: A Handbook for Technicians, Engineers, and Makers
The Tcl Programming Language: A Comprehensive Guide
Zero Trust Security: An Enterprise Guide
Visual Basic 6 Complete
$7.99 USD
 per 
The Beginners Guide to Qbasic
$82.21 USD
 per 
Modeling and Simulation in Python: An Introduction for Scientists and Engineers
Gimp: The Official Handbook: Learn the Ins and Outs of Gimp from the Masters Who Wrote the GIMP Users Manual on The Web
RECENTLY VIEWED PRODUCTS

Why Shop Miakarts Books?

Wide Selection

Discover books across many categories and subjects.

Secure Checkout

Shop with a secure online checkout experience.

Detailed Book Information

View ISBN, author, publisher, format and other available book details.

Easy Online Ordering

Browse, select and order books online.

Customer Support

Contact us if you need help with an order or product.