Video Game Design: Principles and Practices from the Ground Up (Required Reading Range)

Video Game Design: Principles and Practices from the Ground Up (Required Reading Range)

Michael Salmond

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Video Game Design: Principles and Practices from the Grou...
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Video Game Design: Principles and Practices from the Ground Up (Required Reading Range)

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Book Details

Author
Michael Salmond
Publisher
Bloomsbury
Format
Paperback
Language
English
Category
Performing Arts
Condition
New
ISBN-13
9781501354823
ISBN-10
1501354825

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Product description

ISBN: 1501354825

Author: Salmond, Michael

Condition: New

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences.Interviewees include:James Portnow, CEO at Rainmaker GamesBrandon Sheffield, Gamasutra.com/Game Developer magazineSteve Gaynor, co-founder The Fullbright Company (Gone Home)Kate Craig, Environment Artist. The Fullbright Company (Gone Home)Adam Saltsman, creator of Canabalt & Gravity HookJake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero)Tyson Steele, User Interface Designer, Epic GamesTom Francis, Game Designer, Gunpoint & Floating PointKareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway.Kenneth Young, Head of Audio, Media MoleculeRex Crowle, Creative Lead, Media Molecule

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Video Game Design: Principles and Practices from the Ground Up (Required Reading Range)

$55.50 USD
 per 

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